The Holistic Care Early Years Initiative

MedhaPlay

Mindfulness & Cognitive Play for Early Years

A playful, structured early-years programme helping children practise attention, memory, flexible thinking, listening, coordination, emotional awareness and creativity through stories, movement, sensory experiences and age-appropriate cognitive games.

Nursery · LKG · UKG

Sessions per level
24
Structured sessions
72
Adventure Worlds
6
Developmental levels
3
1Calm Cove2Focus Forest3Memory Mountain4Puzzle Planet5Movement Maze6Imagination Island

Play first. Learning through experience.

A different kind of early-years enrichment programme

MedhaPlay combines short mindfulness experiences with developmentally appropriate cognitive games, movement, stories, puzzles and creative missions. Children are not asked to sit still for long periods or complete repetitive worksheets. Instead, they explore.

The purpose is not to label children or measure intelligence. MedhaPlay gives children repeated opportunities to notice, think, remember, adapt, participate and try again through play.
  • listening
  • noticing
  • remembering
  • moving
  • matching
  • switching
  • imagining
  • solving
  • creating

Six Adventure Worlds

One journey through six worlds

Every level travels through the same six worlds. Each world gives a group of skills a home, a story and a set of games, so children always know where they are on the adventure.

  • Calm & Ready

    Calm Cove

    Attention + self-regulation

    Grounding, sensory noticing, body awareness, gentle listening and short present-moment practices.

  • Focus Detectives

    Focus Forest

    Focused attention + observation

    Spot the change, sound detective, visual tracking, careful listening and matching.

  • Memory Explorers

    Memory Mountain

    Working memory

    Remember objects, sequences, movements, locations and simple story elements.

  • Pattern & Puzzle

    Puzzle Planet

    Pattern recognition + reasoning

    Sorting, patterns, sequencing, prediction, odd-one-out and visual-spatial puzzles.

  • Move, Stop & Switch

    Movement Maze

    Inhibitory control + cognitive flexibility + coordination

    Stop-go games, rule switching, opposite actions, freeze games and cross-body movement.

  • Imagine & Connect

    Imagination Island

    Creativity + emotional awareness + flexible thinking

    Story sparks, creative choices, kindness missions, feelings awareness and imaginative exploration.

Three developmental levels

One programme. Three developmental levels.

The same skills progress in depth from Nursery to UKG, rather than simply repeating the same activity. Each level has its own 24 sessions.

Nursery

Little Explorers

Approx. age
3-4 years
Sessions
24
Session
15-20 min

Emphasis

  • Sensory noticing
  • Simple memory
  • Imitation
  • Movement
  • One-step choices
  • Listening
  • Concrete play
  • Picture and gesture-based reflection

LKG

Curious Explorers

Approx. age
4-5 years
Sessions
24
Session
20-25 min

Emphasis

  • Comparison
  • 2-step memory
  • Cooperative games
  • Pattern recognition
  • Simple switching
  • Observation
  • Drawing and short reflection

UKG

Mind Explorers

Approx. age
5-6 years
Sessions
24
Session
25-30 min

Emphasis

  • Planning
  • 3-step sequences
  • Simple strategy
  • Prediction
  • Flexible thinking
  • Explanation
  • Reflection

Difficulty increases gradually through the number of items, rules, sequence length, distraction and independence, not by pressuring children to perform faster.

MedhaPlay session rhythm

A familiar rhythm in every session

Young children feel safe when they know what comes next. Every session follows the same seven steps; the world, the story and the game are what change.

  1. Arrive

    Transition into the adventure.

  2. Calm

    A short sensory or mindful attention practice.

  3. Play

    Explore the main cognitive game.

  4. Challenge

    Try a slightly deeper variation.

  5. Reset

    Movement or sensory reset.

  6. Reflect

    Notice what helped, changed or was discovered.

  7. Reward

    Mark progress through the MedhaPlay journey.

Sample mission · Memory Mountain

See MedhaPlay in action

Working memory mission

What Disappeared?

  1. Children see a small set of familiar objects.
  2. They look carefully.
  3. The objects are covered.
  4. One object disappears.
  5. Children identify what changed.

The focus is not on who answers first. Teachers help children discover simple strategies such as looking carefully, repeating names, grouping objects and trying again.

  • Nursery

    2-3 familiar objects. One disappears; children point to or name what has gone.

  • LKG

    3-4 objects. Children share how they tried to remember, such as saying the names aloud.

  • UKG

    4-5 objects, sometimes with an order or location change instead of a missing item.

  • A simplified illustration of programme design. Full session plans are shared with participating schools.

Story-led learning

Every mission can become an adventure

Activities can be introduced through short stories and recurring missions, so each game has a reason to play.

Storytelling gives young children a reason to listen, notice, remember and solve: not because they are being tested, but because they are part of an adventure.

  • Calm Cove

    A mysterious sound must be discovered.

  • Memory Mountain

    A treasure has disappeared.

  • Puzzle Planet

    A pattern mystery needs solving.

  • Movement Maze

    Explorers must remember when to move, stop and switch.

What the school receives

A complete school implementation package

Planned programme resources are delivered digitally and as printables. The exact pack is agreed with each school and may include:

Curriculum

  • 24 Nursery sessions
  • 24 LKG sessions
  • 24 UKG sessions
  • 72 sessions in total

Teacher resources

  • Detailed session plans
  • Teacher scripts and tips
  • Easier variations and level-up challenges
  • Inclusion guidance and safety notes
  • Observation guidance

Digital resources

  • Teacher manuals
  • Printable game, picture, memory, pattern and movement cards
  • Worksheets and activity sheets
  • Digital activity books / eBooks

Gamification

  • Classroom Adventure Map
  • Explorer Passport
  • Mission cards
  • Badges and stickers
  • World progress rewards

Audio & stories

  • Approximately 10-15 short audio practices
  • Story-led activity introductions
  • Listening activities
  • Movement and reset resources

Parent resources

  • Parent programme introduction
  • Simple, optional home games
  • Guidance for supporting playful practice

Some resources are still in development and will be confirmed in each school's package. Professionally printed books, physical kits and school-branded packs are optional and scoped separately.

THC teacher training & support

THC supports the teachers, not just the curriculum

Teachers do not need prior mindfulness experience. The proposed model includes approximately 6 hours of teacher development, delivered online, on-site or blended.

Lead training and programme orientation may be conducted by Mohan Chute, The Holistic Care.

~6 hrs

of teacher development, plus scheduled implementation reviews

Foundation Training

Approx. 4 hours · Before launch
  • MedhaPlay philosophy
  • Early-years mindfulness
  • Cognitive games
  • Session facilitation
  • Developmental progression
  • Inclusion
  • Difficulty adjustment
  • Classroom management
  • Gamification
  • Child safeguards
  • Observation

Practical Review / Refresher

Approx. 2 hours · Later in the cycle
  • Early teacher experiences
  • Classroom challenges
  • Difficulty adjustments
  • Practical refinements
  • Resource use
  • Implementation questions

School Leadership Orientation

Approx. 45-60 minutes

For: Principal, Preschool coordinator, Academic coordinator, School management.

Implementation support

How THC walks alongside your school

Recommended support points for the 12-week core programme, subject to your final school package.

  1. Before start

    Orientation and training

    • School leadership orientation
    • Teacher foundation training
    • Resources shared
  2. Weeks 1-2

    Programme begins

    • First sessions in Calm Cove
    • Initial teacher support
  3. Around week 2

    THC implementation check-in #1

    • Timing, setup and early questions
  4. Around week 6

    THC mid-programme review

    • Difficulty, materials and classroom practicality
  5. Weeks 7-10

    Programme continues

    • Difficulty and resource refinements where required
  6. Weeks 10-12

    THC review #3

    • Practical review / refresher
    • Implementation feedback
    • Next-step discussion

On the Extended Programme (one session a week), the same support is spread across approximately 24 weeks.

Online support & observation

Observation without ranking children

MedhaPlay is not an online testing system. Planned digital support is about how the programme is running, not how a child scores.

Digital tools can support

  • Session completion tracking
  • Teacher feedback
  • Implementation monitoring
  • Teacher pulse forms
  • Resource access
  • Programme review

Teacher observations may cover

  • Participation
  • Attention strategies
  • Memory strategies
  • Flexibility
  • Communication
  • Self-regulation
  • Willingness to try again

MedhaPlay does not generate

  • IQ scores
  • Intelligence rankings
  • Attention rankings
  • Mindfulness rankings
  • Public leaderboards
  • Diagnostic labels

A dedicated online dashboard may be introduced as the digital programme layer evolves. Any developmental concern continues through the school's normal professional and safeguarding processes.

Safeguards

Playful development without labels

Clear boundaries keep MedhaPlay gentle, inclusive and safe for every child.

MedhaPlay does not

  • Claim to increase IQ
  • Rank children by intelligence
  • Rank children by memory
  • Rank children by attention
  • Rank children by calmness
  • Reward speed over learning
  • Force meditation
  • Require children to close their eyes
  • Force breath-focused exercises
  • Require emotional disclosure
  • Diagnose developmental conditions

Every child can take part

Children may participate through:

  • Speaking
  • Pointing
  • Drawing
  • Movement
  • Gesture
  • Partner participation
  • Observation
  • Passing where appropriate

Programme options

Choose the right starting point for your school

Each option is scoped with your school. Share your levels and class numbers and we will send a proposal.

6-8 weeks

Starter Pilot

A low-risk introduction for schools that want to see MedhaPlay in their classrooms first.

  • Selected missions
  • Teacher orientation
  • Essential digital resources
  • Implementation feedback

Recommended

12-Week Core Programme

24 sessions per level at 2 sessions per week, with the full support model.

  • Structured curriculum
  • Teacher resources
  • Gamification resources
  • Digital materials
  • Implementation support

Approx. 24 weeks

Extended Programme

One structured session per week, for schools that prefer a slower implementation.

  • Same 24 sessions per level
  • Lighter weekly timetable load
  • Support spread across the cycle

Scoped with your school

School Plus

The core programme plus possible enhancements, agreed separately.

  • Enhanced resource support
  • Activity books
  • Parent resources
  • Expanded teacher development
  • Additional implementation reviews

MedhaPlay and PanchaVikas

Two ways to begin with THC Early Years

MedhaPlay

Focused enrichment programme

  • Mindfulness + cognitive play
  • Compact implementation
  • 72 structured sessions across Nursery, LKG and UKG
  • Lower implementation friction

Ideal for

Enrichment · Focused adoption · A pilot · A first THC school programme

PanchaVikas

Whole-child early-years framework

  • Broader developmental integration
  • Longer-term school culture and curriculum integration
  • More comprehensive implementation ecosystem

Ideal for

Schools seeking a broader whole-child framework

A school may adopt MedhaPlay independently, or use it as an accessible starting point before exploring a wider PanchaVikas partnership.

Also from THC: free mindfulness games for children, online mindfulness courses and wider school programmes.

Questions schools ask

Frequently asked questions

What is MedhaPlay?

MedhaPlay is a structured early-years enrichment programme from The Holistic Care. It combines short, playful mindfulness experiences with age-appropriate cognitive games, movement, stories and creative missions, helping Nursery, LKG and UKG children practise attention, memory, flexible thinking, listening, coordination, emotional awareness and creativity.

Which age groups is MedhaPlay designed for?

Three levels: Nursery (Little Explorers, approximately 3-4 years), LKG (Curious Explorers, approximately 4-5 years) and UKG (Mind Explorers, approximately 5-6 years).

How many MedhaPlay sessions are included?

24 structured sessions per level, so 72 sessions across Nursery, LKG and UKG. The recommended pattern is 2 sessions a week for 12 weeks; schools can also run 1 session a week over approximately 24 weeks.

Is MedhaPlay a brain-training programme?

No. MedhaPlay does not claim to increase IQ or intelligence. It gives children repeated, playful opportunities to practise everyday skills such as noticing, remembering, waiting, switching and trying again.

Does MedhaPlay include meditation?

It includes short, playful mindfulness and sensory practices, such as listening for sounds or noticing the body. There is no forced stillness, children are never required to close their eyes, and breath-focused practice is always optional.

Who conducts MedhaPlay sessions?

Normally the school’s own trained educators, supported by The Holistic Care through training, resources and implementation reviews.

Does THC train teachers?

Yes. The proposed model includes approximately 6 hours of teacher development (about 4 hours of foundation training and a 2-hour practical review), a 45-60 minute leadership orientation and scheduled implementation reviews.

Are worksheets included?

Yes. Selected printable and digital materials, such as activity sheets and game cards, are planned as part of the programme. They support play-based activities; they do not replace them.

Does MedhaPlay assess children’s intelligence?

No. MedhaPlay does not produce IQ scores, rankings or diagnostic labels. Teachers may make short, descriptive observations, for example about participation or the strategies a child used.

Is there an online assessment?

Not of children. Digital tools can support programme monitoring, such as session completion, teacher feedback and implementation reviews. They are not used to test or rank children.

Can a school start with a pilot?

Yes. A Starter Pilot of approximately 6-8 weeks, with selected missions, teacher orientation and essential resources, lets a school see MedhaPlay in practice before a full programme.

What is the difference between MedhaPlay and PanchaVikas?

MedhaPlay is a focused enrichment programme of mindfulness and cognitive play with a compact implementation. PanchaVikas is THC’s broader whole-child early-years framework for longer-term curriculum and culture integration. A school may adopt MedhaPlay independently, or use it as an accessible starting point before exploring a wider PanchaVikas partnership.

Can Nursery, LKG and UKG all use the programme?

Yes. Each level has its own 24 sessions. The same six worlds are explored at every level, with difficulty increasing gradually in depth rather than speed.

How long is each session?

Typically 15-20 minutes for Nursery, 20-25 minutes for LKG and 25-30 minutes for UKG.

Are parent resources included?

Yes. Planned parent resources include a programme introduction, simple optional home games and guidance for supporting playful practice, with no homework pressure.

Start the adventure

Bring MedhaPlay to your school

Explore how MedhaPlay can fit into your Nursery, LKG and UKG programme and how THC can support your teachers through implementation. We reply within two business days.

  • • One level at a time, or all three together
  • • Online, on-site or blended teacher training
  • • Single-campus and multi-campus schools
Levels

We use these details only to respond to your enquiry. No pricing is shared publicly; we send a proposal for your school.